MR Blueprint

WINNER of DesignXR Hackathon by iTSikhwal Co.Semi-Finalist in DevStudio 2026 by Logitech

February 25, 2026

Logo

MR Blueprint is a mixed reality physics simulator for the Meta Quest 3 that lets you create objects and draw their physics into existence. Using the MX Ink stylus, users can add simple objects from the content browser and sketch lines, circles, and many more to create physics interactions like springs, hinges, and impulses. By enabling the simulation, players can see them come to life with custom gravity, collisions, friction values, and so much more, turning their environment into an interactive playground for learning and experimentation.

Game Details

My Role

Software Developer, Hardware Integrator

Genre

Educational Simulation Tool

Platform

Meta Quest 3

Development Tools

Unity 6, C#, Meta XR SDK, MX Ink SDK

Key Features

  • Real-time physics simulation integrated with MR passthrough
  • Intuitive stylus-based drawing mechanics using MX Ink
  • Educational tool for exploring physics concepts in AR
  • Seamless blending of digital objects with real-world environments
  • Detailed real-time readouts of simulated physics interactions

Teammates

  • Skylar Knight (Software Developer, Video Editor)
  • Vishnu Sai Vardhan Bodapati (Software Developer, Designer)

Visuals & Media

Build Phase Submission Video

Spring Simulation with the Physics Lens

MR Blueprint Spring simulation

MR Blueprint offers real-time forces, speeds and graphs showcasing each object's simulated physics.

Drawing Physics Interactions with the MX Ink

MR Blueprint Drawing

We imagined an intuitive way to draw different physics interactions.

Original Pitch Phase Submission Video

Development Process

We built MR Blueprint during the DevStudio 2026 Hackathon organized by Logitech, working within a compressed timeline to integrate hardware and software seamlessly. The core challenge was bridging the MX Ink stylus input with Unity's physics engine while maintaining responsive, real-time performance in mixed reality. We focused on creating an intuitive feeling of "drawing physics" that felt natural and immediately rewarding to users, making complex physics concepts accessible and fun to explore.

Key Takeaways

  • Hardware Integration Unlocks New Design Possibilities - The MX Ink stylus opened entirely new interaction patterns that traditional controllers couldn't achieve, forcing us to rethink how players interact with physics.
  • Mixed Reality Changes the Educational Experience - Seeing physics simulate in your actual environment, rather than a contained screen, creates a deeper understanding and more memorable learning moment.
  • Rapid Prototyping Under Pressure - Hackathons demand prioritization; we focused on core feel and functionality over feature completeness, which actually resulted in a more cohesive experience.
  • Semi-Finalist Recognition - Being selected as a semi-finalist validated our concept and approach, showing that blending accessibility with technical depth resonates with judges and users alike.
  • Grand Winner Recognition - Winning a separate hackathon reinforced that our idea had strong real-world appeal, proving that playful, hands-on interaction can stand out in competitive tech spaces.

More Information

Pitch Submission on Devpost

Build Submission on Devpost

GitHub Repo