Throughout my time at Duke, I have had vast exposure and development experience in XR, including some in XR healthcare-related research. In July of 2025, I had the privilege of joining another lab at Duke assisting with their XR efforts in Neuroscience research: the Suthana Lab. For the past nine months, I have been developing, maintaining, and running custom VR and AR programs using Unity and Unreal Engine that serve as clinical patient trials.
Game Details
My Role
Game Developer
Genre
Simulation Experiences for Neuroscience Research
Platform
Meta Quest Pro, Magic Leap 2
Development Tools
Unity, C#, Unreal Engine 5, Meta XR SDK, MagicLeap SDK
Key Features
Functional tasks that serve as neuroscience experiment trials
Immersive environments to enable natural neurological reactions to stimuli
Eye tracking and external hardware integrations
Teammates
Nanthia Suthana, PhD
Daniel Batista
Emi Jenkens-Drake
Alba Peris-Yague, PhD
Marcia Bécu, PhD
Martin Seeber, PhD
Uros Topalovic, PhD
Mauricio Vallejo Martelo
Yuchao Wang
Ebuka Oragwam
Gabby Vilchez
Joel White
Sonja Hiller
Visuals & Media
Lab Showcase by Mashable
Clinical Trial for PTSD
Development Process
When we combine our custom XR experiences with various brain-imaging tools (both non-invasive and invasive), the trials yield valuable insight into the functions of the human brain. Our research is conducted with the purpose of improving cognitive functions, studying human memory, and treating certain conditions like Parkinson's Disease or PTSD. My time in the Suthana Lab has inspired me to search for similar opportunities that combine XR and Healthcare. I will forever be an advocate of Serious Games as a tool for positive social impact (beyond entertainment).
Key Takeaways
XR in Healthcare is Impactful - Developing VR/AR experiences for clinical research demonstrated how immersive technology can enable genuine scientific breakthroughs and improve patient outcomes
Serious Games Drive Real Value - Games designed with purpose, like treating PTSD, studying memory, or improving cognition, can create meaningful social impact beyond entertainment
Hardware Expertise Matters - Working with specialized platforms (Meta Quest Pro, Magic Leap 2) and integrating eye tracking and external systems taught me the technical depth required for enterprise XR applications
Interdisciplinary Collaboration is Essential - Working alongside neuroscientists, engineers, and clinicians reinforced that the best solutions come from diverse expertise working toward a shared goal